The overall project is a design prototype for a video game I plan to make post graduation. I've taken the largest inspiration from the Homeworld Franchise which is now owned by gearbox. The reason I have chosen the Homeworld games as a basis for aesthetic is that the artists (Rob Cunningham and Aaron Kambeitz) behind the original two games wanted their game to stand out artistically amongst the many previous science fiction games, which feature ships that they found to be heavilly influenced by the Star Wars franchise, specifically on grey colour shcemes, to counter this looked to the science fiction pulp novels of the late 60's to late 80's. Artists like Chris Foss, John Harris and Peter Elson, while Kambetiz states the most of these artists are derivatives from Chris Foss's work, which pioneered the style. My BA7 research document featured a number of these and similar artists. The summer before the project stated (2014) I read numerous pulp sci fi novels as research Issac Asimov's Foundation trilogy inspired me the most in terms of a grand space opera, while my project at this time does not focus on individual characters at all (I plan to change this when I take it further) the larger political machinations greatly interested me.
The project itself along with its long term goal is the design for a tactical strategy game that I'd like to build for android OS, but I've also put thought into a card or boardgame, while these future plans do not feature in the project directly, they are what I would want the long term result of this project to be. Currently under the working title of Project Schism.
Project Schism at this time is being presented with concept art as a means of promotional material for the future larger project that will be posted on my personal website. Creating Project Schism for my BA8 has been an endeavor in which I knew I wouldn't be able to do what I wanted alone. So I recruited some talented people together who had the skills I lacked (Webstie design, Music, Animation) and I wound up quickly as creative director of the project managing my team and keeping them on track with what I wanted through communication and critique. The project has also given me experience into what it is like to run and organize a project different areas, each with their own attributes and distinctions. With the music for my project (which will be used into the exhibition piece)
Vincenszo Prestigiacomo (Vinny) and Ben Mills have collaborated on the creation of the music throughout the project often mutually advising me on what works and what doesn't, not being experience in the creation of music anyway personally, it has also taught me to clearly state what I am looking for through examples and themes, while leaving enough creative freedom to the artists to let them come out with something unique which in turn I hope will give my project a unique feel.
Matt Owen and Simon Jarvis meanwhile cover the more technical aspects of the project regard website design and construction (Simon). Whilst Matt's main focus is animating the spaceship concepts and creating a interactive animation which will be accessed through the site which Simon is building. More role in regards to this is creative direction and approval whilst being likewise updated with what is possible and the limitations with the software being used.
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