Thursday, 4 June 2015

BA8 Self Evaluation



BA8 Self Evaluation

I felt overall BA8 was a very challenging project. I had to use various new methods to counter problems in putting it together, within the technological side of it as well as outsourcing my work to other people who could do the things I couldn’t learn to do in the projects time frame. I feel through this I gained some valuable knowledge on running a position where I am able to delegate work to others, while often streamlining the work process.
I found this gave me a good experience in team management. While the majority of the people I worked with were already existing friends I still had to learn when to be firm with what I needed but also learn to comprise on what was technically feasible. With Matt Owen, who produced all the animations of my spaceships. There was much negotiation on what would be possible due to time and his skillset regarding the work. Much was the same with Ben Mill and Vincenzo Prestigiacomo who produced the projects music. I wrote briefs of their work for the project containing guide lines and expectations of the final outcome of each track. The only problem during the outsourcing was for my Emblems who John Buxley created. And was mainly due to time management as well communication difficulties due to timezone which led to the final product being a month later than expected, this also made me consider how to communicate my ideas but also how to plan around the needs of others,
My work and role in the project as creative director of the project was more demanding than initially suspected, whole having to produce the core body of work alongside directing the rest of the team was a learning experience and I found it taught me to very quickly clarify my intentions and ideas from my team.
I also found that despite my intentions and advanced designs featured in my BA7 I still had to make edits and compromises with my project. Such as I had planned to have five ships for each faction, in the end had to cut this and restructure the narrative so that the Sol Confederacy and Shakti Protectorate were the two main factions while the other factions would have less ships but perhaps would be developed further in a future build of the project after university. Other things I found having to compromise on was the default two environment per faction, while however I did manage to outsource two environments to Ben Mills, which allowed me to see individual takes on my concepts and throw back and forth ideas evolving the project. This was mainly down to personal time management, however it helped me gain confidence with putting the more creative side of the project in the hands of others.
In regards to my research report I feel confident in what I submitted but I still felt I could have taken further imitative with personal investigation and using secondary research to prove the validity of primary research and sources. As well as deep research to build a more consistent source base to write about rather that covering multiple sources in small detail and applying it to the relevance to the overall question of the essay. As well as I feel an essay focusing on comparison between qualitative a large sources may have been more effective towards my grade.
In conclusion BA8 have given me some fundamental experience in not only project management, but has also has helped honed my social skills when interacting with others in a working environment. While I still need to learn to plan more effectively I find working within a team can assist these issues, through delegation and communication and general teamwork as well as the ability to negotiate comprise when needed.

Wednesday, 3 June 2015

Mech Painting

I did this painting with no image directly in mind, I just wanted to try some new techniques which I learned through a conversation with Benedcik Bana (http://benedickbana.deviantart.com/). Primarily with the use of blur filters (such as the motion blur and iris blur) and pen opacity trying to help establish focal point as well as add depth. I also used the liquify filter for the reflections in the water.
 Initial silhouette, figuring out my light and perceptive, I added a figure in the foreground to help establish the scale of the mech
Built in the background and shadows. I also thought it would be cool to have the mech looking like it had been submerged underwater and was now rising up from the water, using a rain brush and motion blur to better illustrate the motion.
I then realized the figure in the foreground didn't look right so I added a railing in front of him, so he'd look like he was on a platform observing the mech. also adding details, and lighting throughout this step.
Finished painting (added a gradient to get the effect of a directional light source)

business card design

Business Card Tests:



Tuesday, 2 June 2015

Athenian Heirarchy

Firstly on creating the Athenian Hierarchy I decided to go against my original brief, where I state their spacecraft would be holographic, instead I've moved onto a more organic and shard like aesthetic, that I came across while making silhouettes in alchemy
 I started off looking and thinking about Jellyfish and Lotus flowers and trying to build some forms resembling the two, I kept thinking back to the concept of the ships being holographic and decided to switch it to the ships being solid but the ships would have wings or protrusions psychically separate from the main body which would be held close by super conductors or energy fields to help illustrate that the Athenian Hierarchy are the most technologically advanced faction in the narrative.

For the iterations I chose a few of my favorite silhouettes just to work out colour, since I wanted to move away from the gold metallic look as I thought they'd look too much like the earlier Shakti ships and I wanted the Athenians ships to look like there were something way more advanced and almost alien than the other factions.
Unlike the other factions t he Shakti only possess three ship classes, Fighter, Crusier and Dreadnought.
Fighter

Cruiser
Dreadnought

Monday, 25 May 2015

All Finished Ships (So far)

For animators reference (Matt Owen) some ships still require tweaking, but this is an overall progress update. The Aquila Dominion and Athenian Hierarchy ships still need to be drawn however.



Zodiac Court (FINISH POST)





Tuesday, 12 May 2015

11th May Presentation Questions, Answers, Solutions and Plans

The overall project is a design prototype for a video game I plan to make post graduation. I've taken the largest inspiration from the Homeworld Franchise which is now owned by gearbox. The reason I have chosen the Homeworld games as a basis for aesthetic is that the artists (Rob Cunningham and Aaron Kambeitz)  behind the original two games wanted their game to stand out artistically amongst the many previous science fiction games, which feature ships that they found to be heavilly influenced by the Star Wars franchise, specifically on grey colour shcemes, to counter this looked to the science fiction pulp novels of the late 60's to late 80's. Artists like Chris Foss, John Harris and Peter Elson, while Kambetiz states the most of these artists are derivatives from Chris Foss's work, which pioneered the style. My BA7 research document featured a number of these and similar artists. The summer before the project stated (2014) I read numerous pulp sci fi novels as research Issac Asimov's Foundation trilogy inspired me the most in terms of a grand space opera, while my project at this time does not focus on individual characters at all (I plan to change this when I take it further) the larger political machinations greatly interested me.

The project itself along with its long term goal is the design for a tactical strategy game that I'd like to build for android OS, but I've also put thought into a card or boardgame, while these future plans do not feature in the project directly, they are what I would want the long term result of this project to be. Currently under the working title of Project Schism.

Project Schism at this time is being presented with concept art as a means of promotional material for the future larger project that will be posted on my personal website. Creating Project Schism for my BA8 has been an endeavor in which I knew I wouldn't be able to do what I wanted alone. So I recruited some talented people together who had the skills I lacked (Webstie design, Music, Animation) and I wound up quickly as creative director of the project managing my team and keeping them on track with what I wanted through communication and critique. The project has also given me experience into what it is like to run and organize a project different areas, each with their own attributes and distinctions. With the music for my project (which will be used into the exhibition piece)

Vincenszo Prestigiacomo (Vinny) and Ben Mills have collaborated on the creation of the music throughout the project often mutually advising me on what works and what doesn't, not being experience in the creation of music anyway personally, it has also taught me to clearly state what I am looking for through examples and themes, while leaving enough creative freedom to the artists to let them come out with something unique which in turn I hope will give my project a unique feel.

Matt Owen and Simon Jarvis meanwhile cover the more technical aspects of the project regard website design and construction (Simon). Whilst Matt's main focus is animating the spaceship concepts and creating a interactive animation which will be accessed through the site which Simon is building. More role in regards to this is creative direction and approval whilst being likewise updated with what is possible and the limitations with the software being used. 


Ixion Federation Colour Test and Iteration

Like with the Shakti Protectorate ships, I did a iteration/colour test. However due to the background of the faction, each version of how the white stripes are displayed can be representative of which clan possesses that ship. However for the final concepts I will be using the bottom left.

Thursday, 7 May 2015

Aquilla Domion Enviroment: OUN (Orbital Uteral Nexus)

Environment piece done for the project in between factions for a break in drawing Ship profiles.










Ixion Fed Fighter

Unlike the last two factions were I started with their captial ships, because of the nature of Ixion fleet building I wanted to start with the smallest craft (The Fighter) and take a look other the work of Homeworld artists Rob Cunningham and Aaron Kambeitz work for inspiration, since their ships often have a very industrial design that I think would fit the feel of the Ixion Federation that while not as Streamlined as the Shakti Protectorate or not as utilitarian as the Confederacy I want to convey a very modular approach such as found in their Taidan Empire ships along with the Turanic Radiers faction from the first game.









The Ixion Federation

The lore of the Federation is that they are the descendants of the inner colonies first colonized to provide resources for the Sol system by the United Sol Empire, since the Sol Vanguards military coup and reformation with some of the inner and outer colonies as the Shakti Protectorate, the remainder of the world the Empire left behind began to integrate after a centuries of having all communication blocked, through this they had developed their own cultures and societies on the removal of their isolation they quickly conquered their neighbors and forged alliances with others. Through this the Ixion clans and soon became the Federation, while still plagued with rampant infighting and due to their homeworlds being long stripped of any resources they relay on the derelict hulks of the other factions major conflicts to build their own ships to patrol and expand their own borders, smaller Ixion vessels are often of their own building but their captial ships tend to the resurrected Dreadnoughts of the larger factions flying the Federations colours. In the BA7 brief I planned no Ixion Ship to be the same, I want to keep this mostly true, but I I assume they would be able to construct their only smaller ships (Fighter, Corvettes and Frigates) but anything bigger would be either captured from another faction or refitted construction, cargo and foundry ships.


Final Shakti Protecterate Ships